
the gunslinger's level one deeds (and that +1 BAB). Still undecided on that-it's really down to the spellslinger's mage bullets vs. Gunsmithing will either be at first or second level, depending on whether I go with a gunslinger or spellslinger dip. Level 7: Deadly Aim, Improved Two-Weapon Fighting (from Ranger Combat Style via Slayer Talent) Level 5: Rapid Reload, Two-Weapon Fighting (from Ranger Combat Style via Slayer Talent) Do you have a page number or link?Īlright, so after some messing around, right now I'm thinking my combat feats will look something like this: If you go wizard you still only need an INT of 11/12, as you are only casting first level spells, have no cantrips, and have 4 opposition schools.I sort of remember seeing it somewhere before, but I can't find the dex to damage at level 1 thing anywhere. Intelligence only being important if you want a lot of skills. The build is basically SAD, as you only need wisdom and dexterity, being able to safely dump charisma/strength, and while you don't dump con it is not a huge deal. If you go wizard you still only need an INT of 11/12, as you are only casting first level spells, have no cantrips, and have 4 opposition schools.

I would probably keep a domain for more casting, but herbalism is not the worst choice. You will still in large be a druid, but instead of falling back on a sling you can whip out a six shooter and go to town when you don't have any spells to cast. Going nature fang is a good idea, since you can't use a gun while wildshaped, and guns are not for melee brute beatstick shifters anyways. There are several druid spells that are ranged touch attacks, and while you can cast those through your gun, it is not like it adds that much more oomph. Likewise, you can still wear medium and heavy armor with decent dexterity, and better to have that than none at all. I would avoid going spellslinger and just go gunslinger- the spellslinger can cast through guns which is cool, but burning 4 schools of magic is not. At higher levels the gun was more a show piece and backup, but I used gunsligner dodge a fair amount. My urban druid then took a rank in gunslinger and it served him fairly well.

Oh, and just to confirm I'm actually reading it right, the spellslinger's ACFs do work with divine spells, right? I don't see anything limiting it to wizard spells, or even arcane spells, despite names like "arcane gun" and "mage bullet."ĭruid and gunslinger can work really well-I played in a pf game with commonplace firearms as a rule, so gunslingers got Dex to damage at level one.

Pathfinder gunslinger quickbuild full#
I'm learning towards druidic herbalism over a domain or animal companion for the extra utility and free potions, counting on dealing some okay damage in combat myself to make up for the loss of the domain slot or my companion's potential damage, but primarily functioning as a full caster.Īs for race, maybe Strix or another flier to help keep out of reach since nature fang gives up wildshape, though I suppose a flying companion and staying mounted will probably let me full attack more often.Īny suggestions for improvements or changes? Or is a gun-toting treehugger just not a good option?
Pathfinder gunslinger quickbuild mods#
I don't really have a specific build idea, since I'm not super familiar with the way guns work in Pathfinder, but I was sort of thinking a nature fang Druid with a 1-level dip into spellslinger Wizard might just be able to get the bare essentials for gunplay at reasonable levels-with slayer talents, I should be able to get most of the important combat feats by level 7 or 9, I think, and TWF and dual-wielding revolvers, using Deadly Aim and Studied Target, should net me some decent damage, even if I don't get any ability mods as bonus. I've been considering making a ranged druid for a little while, and this crack-fueled idea somehow managed to worm its way into my head.
